ATARIGAMES.COM

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With the introduction of I, ROBOT, the latest coin-op video game from ATARI, the company displays the results of over two years of game development.

The results are incredible animation, super-realistic three-dimensional graphics and game play excitement never before possible. And along with superior game play, I, ROBOT features "Doodle City," a magnificent alternative to game play, where players can actually manipulate the I, ROBOT game graphics in a variety of colors and shapes.

I, ROBOT has a number of special features which set it apart from ordinary coin video games. Doodle City offers players dynamic interactive computer entertainment.

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I found this in my video archive.  It's a video that shows the assembly of a San Francisco Rush cabinet.  I sped it up, so you can watch the entire process in under 8 minutes.

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Sunday, June 27, 1982 marked the tenth anniversary of the founding of Atari. On that day, ten years ago, Atari was officially incorporated by the State of California.

The origins of the company and the name "Atari" are interesting though somewhat complicated. In the beginning three friends — Larry Bryan, Nolan Bushnell and Ted Dabney — decided to invent and market the first commercial video game. All three had played a video computer game called "Spacewar" on campus computers during college. Their first creation, in the spirit of Spacewar, was a game called "Computer Space." The game only sold 2,000 units, but that was enough to convince the three friends to persevere.

They needed a name for their new venture. They settled upon "Syzygy" which means "the straight-line configuration of  three   celestial  bodies" — a perfect name for a company begun by three such stellar talents.

Each partner anted up $100 to start their company. But then Bryan dropped out, leaving Bushnell and Dabney to set up shop in Santa Clara. When they applied for the name Syzygy on their corporate application, they were told by the Office of the California Secretary of State that the name had already been taken by another California corporation. The two then played around with various names like "BD, Inc." and   "DB,   Inc."   but   nothing seemed to fit.

Both Busnell and Dabney were avid players of GO, a Japanese strategy game. Their best brainstorming always seemed to occur over beer and a game of GO. They decided to make a list of GO game terminology to see if one would make a good corporate name.

First on the list was "sente" which means "the upper hand." Their second choice was "atari" which is similar to the chess word "check." Third was "hanne" which is an acknowledgement of an overtaking move. They submitted the full list to the Secretary of State. Weeks later, their incorporation papers returned. The name "Atari" had been selected.

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Who is Squigley and what does he have in common with a double-end tenoner, a planer, a gang rip saw and a shaper? Squigley and company are just a few of the machines in Coin-Op's Woodshop Machine department. There, more than 70 machine operators work around the clock to produce the large quantities of precision-cut wood that go into the manufacture of coin-operated games.

Ray Cox, Machine Shop manager, says that before a component is cut with precision on one of more than 25 machines in the shop, blueprints supplied by Manufacturing Engineering Documentation are verified. Route slips are then carefully studied to determine the destination of each piece of wood.

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Just give this issue's Atari Star, Sherry Bradshaw, a paint brush and a few vials of paint and she is right at home. Actually, her home-away-from-home is Coin-Op's Silkscreen department. Vincent van Gogh and Ryn van Rembrandt, move over, Sherry has arrived to carry on the tradition of fine painting.

Sherry started at Atari in October 1975, stuffing PCBs. "I was not a very good stuffer," she admits, "so I asked to be transferred." Sherry next devoted her talents to inspecting power supplies in the electromechanical area. She worked in this capacity until August 1980, when she joined the Silkscreen department as a quality assurance inspector. "I didn't know that much about QA, but it sounded like a big challenge," she says. The challenges her new job put in her way, however, still did not tap all of Sherry's talents. "As a quality assurance inspector, I could not touch-up boards if something was wrong with them," Sherry states. So she was given a new job as a fab technician in the touch-up area.