In 1980 Atari was riding high on the wave of the Arcade revolution. Most everything they released, turned to gold. Missile Command had just been released into the Arcades, and it was performing very well. Atari figured it should start working on a sequel as soon as possible. Missile Command II was to have some changes that introduced two player simultaneous gameplay. This would allow operators to make twice as much money per play. The development team struggled along during 1980-81, and was finally cancelled in 1981 due to cabinet configuration issues. It was designed to be played in a 'Football' style cabinet, but operators did not like that configuration because it took up too much valuable floor space. An upright cabinet like 'Basketball' was tried, but that also failed. Finally the project was cancelled.
I have posted a several new documents in the document section, that will give you more information. These documents include the original proposal document, two field test reviews, the entire project schedule with notes and some miscellaneous project memos.
The picture above shows a test configuration with mirrors and a vertical monitor. Each player only has one fire button, because there is only one missile base, instead of the original's three bases.
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